27. Along similar lines, do appearances play a
big role in your stories? How do you go about
designing your characters?
Appearances are a huge part of getting started for me. I need to know what a character looks like and what they're wearing or what they like to wear in order for me to picture them in my head. When I'm writing, I pretty much write down the movie I see playing in my mind so the characters have to be well defined enough for me to picture them. I try to design at least minimally all characters no matter how big or small their part. Besides, designing is the fun part!
I'm the daughter of a costume designer and so I grew up with costumes all around me. I LOVE costumes! I can't get enough of them. So I take great care, and joy, in designing a character's wardrobe. If it's a modern character I'll usually go to a website like meez.com or dollwizard,com and use a character/avatar generator to help create that characters look. Most important to me is always hair color and eye color. I just like to know that right away.
If it's a historical or fantasy based character then I'll draw him/or on paper first and then maybe do a digital work up later. If the characters have multiple costumes in a book then I will design each one.
This caused a problem in the first draft of Destiny because I took at least one paragraph to describe what each person was wearing every time they changed their clothes. That really slowed things down. The princess is wearing a dress - that's all we need to know! One of the first things I cut from the rough draft were the costume descriptions. The only ones I kept were the descriptions neccesary for character development or plot, and I shortened those considerably.
Here's the original description of Queen Catherine when Ketlan first meets her:
Ketlan looked at the Queen, sitting imposingly in the huge throne. A good sized woman, powerful and strong, she was not young , though not distinctly old. She looked regal and her age interderminable as if wrinkles were too afraid to form anywhere, expect around her mouth where she smiled, evidently quite a lot. Her hair was hidden under a large and elaborate powdered white wig full of twists and pearls and silver ribbon. An exsqisite, but very large diadem crown covered in diamonds rested on her head, perched amid the clusters of milk-white pearls. Bright, clear cornflower blue eyes sparkled with amuzement. Her dress was the highest of Liliyan fashion, with elbow length sleeves and ivory ruffles and lace, long, obscenly full purple silk ad satin skirts and a heavily embroidered and jeweled bodice. A cloak of fine lavander silk caressed her shoulders and melted around her and the throne.
And here's the revised version:
The Queen sat there, hands on the ivory arms of the chair, ice blue eyes sharp and narrowed, burgandy silk cascading around her.
Much better, right? Totally. Oh yeah, and in the second version she's pissed off (I had to condense some scenes). So I like designing characters, especially the costume part. Here's some fun costumey designy stuff:
Character designs for Zoey from Dream Chasers, from initial drawings,
to the screen shots from the TV show to digital fan art later on.
(Zoey Zurrell played by Brittany Ann Whalen)
I get inspiration for costume designs from a lot of places, including the
costume shops on the internet, historical drawings, and real life costumes.
This is an example of a detailed costume design that is never really
described in the book, but I drew it anyway. These are the picnic gowns
for Princess Elaina's Ladies-in-Waiting in Destiny, Part 1.
Sometimes costume designs are neccesary for figuring out
character movement. In Destiny, Balthazar and Esteban
have a lot of fights with daggers, and both seem to pull
them out of nowhere - Ketlan is not sure how many each one has.
I needed to know that so I drew up this color coded design
to know how many daggers each one might have at any given time.
Obviously the full set of daggers is only when they're not
planning to walk far, sit down, or ride a horse. ;)